Mantis uses her impressive mental abilities and her penchant for plant control to anchor any team she fights alongside. Her powers tap into a limitless flow of life energy, gently nourishing everything she touches.
Official description
Mantis is a Strategist hero in Marvel Rivals, and is the 16th hero introduced to the game's roster.
She currently has one team-up ability:
Overview
Strengths
- Long-range support with high sustained healing, capable of also providing buffs to herself and her allies, on top of high personal damage output.
- Mantis core gameplay revolves around her Life Orb mechanic, which fuels her heals and buffs. She has access to a maximum of 4 Life Orbs with one being regenerated every 3 seconds.
- Her passive, Nature's Favor, provides Mantis with 40% increased movement speed whenever she's not damaged for 3 seconds.
- In addition, whenever Mantis consumes Life Orbs, she also gains a self-heal-over-time for 8 seconds.
- Her primary fire, Life Energy Blast, launches a fast moving thorn projectile to deal damage.
- This is ability is not affected by damage falloff.
- Landing critical hits with this ability instantly generates one Life Orb.
- Her secondary fire, Healing Flower, places a heal-over-time effect on her targeted ally, that lasts for 8 seconds.
- Upon casting, the target also gains an instant heal of 55 health.
- This ability consumes one Life Orb.
- Allied Inspiration grants a 12% damage boost on her targeted ally, that lasts for 8 seconds.
- This ability consumes one Life Orb.
- Natural Anger grants Mantis a 12% damage boost, that lasts for 8 seconds.
- This ability consumes one Life Orb.
- Spore Slumber has Mantis lobbing a projectile that explodes in a AOE, putting one opponent caught within to sleep. It deals 10 damage and creates an illusion behind her target that can be shot by the enemy team to wake the target up.
- Enemies hit by the ability will be stunned for 3.5 seconds, or until they take damage.
- Enemies will not wake up if they take damage for the first .5 seconds of the stun. This allows Mantis to shoot once immediately after using the ability without waking the opponent up.
- Spore Slumber is a very versatile ability to help secure takedowns on key targets, or as a defensive measure against diving opponents.
- It is often useful to wait for your team and collectively damage the stunned opponent at the same time. This is a great way to secure a kill when they have more health than Mantis alone can deal with.
- Her Ultimate, Soul Resurgence, has Mantis enveloped by an aura that provides healing-over-time and increased movement speed. This ability lasts for 8 seconds and affects all allies within the radius around her, as well as Mantis herself.
- In addition, she also heals all allies in range of the ability for 200 health upon use.
- If her allies are at full health, 70% of the excess healing is converted into bonus health until the Ultimate is over. The over-healing can only give each player up to 100 extra health.
- Mantis also benefits from the speed boost, healing and over-health, making her much harder to take down.
- This is the second most powerful healing ability in the game (after Luna Snow's Fate of Both Worlds), being clutch in moments where the team is getting bombarded by enemy fire. It can change the course of the battle, being specially useful to contest objectives since her entire team will be hard to take down even with focused fire.
- Mantis can use Soul Resurgence if she reaches low health, or is taking a lot of damage, to ensure that she is able to stay in the fight.
Weaknesses
- Has very limited mobility tools, being frail if overwhelmed.
- Lacks burst healing outside of her Ultimate.
- Enemies can attack her illusion during Spore Slumber, which when destroyed breaks the stun.
- The illusion has low health.
Costumes
OCEANIC HARMONY
LEGENDARY
GUARDIANS OF THE GALAXY VOL. 3
EPIC
MANDY CELESTINE:
THE GREETER
Epic
Abilities
Normal Attack
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LIFE ENERGY BLAST
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Fire an energy thorn and regain one Life Orb after a critical hit.
CASTING - Single-cast projectile with delayed impact
DAMAGE - 55 per round
AMMO - 20
FIRE RATE - 2.5/s
CRITICAL HIT - Yes
PROJECTILE SPEED - 150m/s
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Abilities
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| Q
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SOUL RESURGENCE
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Release energy around her while moving, providing Healing Over Time and Movement Boosts for surrounding allies. Excess healing converts to Bonus Health.
CASTING - Persistent spell field that surrounds the caster
HEALING - 200 on cast - 150/s (Reduced to 105/s when overhealing)
DURATION - 8s
RANGE - 15m spherical radius
CONVERSION RATE - 150 maximum health on overheal
MOVEMENT BOOST - 3m/s
ENERGY COST - 4300
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HEALING FLOWER
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Consume Life Orbs to grant allies Healing Over Time.
CASTING - Targeted
HEALING - 55 on cast - 12.5/s
PERCENTAGE HEALING - Heal allies equal to 2.5% of the target's Max Health/s
DURATION -
⚬ 1 Stack - 8s
⚬ 2 Stacks(s) - 16s
CHARGES - 4
COOLDOWN - 3s per Life Orb
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower ⚬ Has stacking properties, meaning that if you apply this to an ally twice, the duration is increased instead of resetting the timer.
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| SHIFT
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SPORE SLUMBER
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Throw a spore to Sedate the nearest enemy. Control Effect
CASTING - Single-cast projectile with delayed impact that also generates a spell field
DAMAGE - 10
DURATION - 3.5s
COOLDOWN - 15s
RANGE - 3m spherical radius
ABILITY HEALTH - 100
SPECIAL EFFECT
⚬ A Mantis illusion will manifest beside the sedated heroes. Allies can attack this illusion to awaken the affected hero
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| E
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ALLIED INSPIRATION
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Consume Life Orbs to grant allies a Damage Boost.
CASTING - Targeted
DURATION -
1 Stack - 8s
2 Stack(s) - 16s
CHARGES - 4
COOLDOWN - 3s per Life Orb
DAMAGE BOOST - 12%
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower
⚬ Has stacking properties, meaning that if you apply this to an ally twice, the duration is increased instead of resetting the timer.
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| F
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NATURAL ANGER
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Consume Life Orbs to grant herself a Damage Boost.
CASTING - Instant Cast
DURATION - 8s
CHARGES - 4
COOLDOWN - 3s per Life Orb
DAMAGE BOOST - 12%
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower
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| PASSIVE
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NATURE'S FAVOR
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Receive a Movement Boost when not injured and Healing Over Time when consuming Life Orbs.
HEALING - 12.5/s
DURATION - 8s
TRIGGER CONDITION - Out of combat for over 3s
MOVEMENT BOOST - 1.5m/s
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Team-Up Abilities
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| PASSIVE
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HEAVENLY GUARDIAN
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Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Wild Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost.
TEAM-UP BONUS - 10% Healing Boost
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Normal Attack
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LIFE ENERGY BLAST
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Fire an energy thorn and regain one Life Orb after a critical hit.
CASTING - Single-cast projectile with delayed impact
DAMAGE - 55 per round
AMMO - 20
FIRE RATE - 2.5/s
CRITICAL HIT - Yes
PROJECTILE SPEED - 150m/s
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Abilities
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SOUL RESURGENCE
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Release energy around her while moving, providing Healing Over Time and Movement Boosts for surrounding allies. Excess healing converts to Bonus Health.
CASTING - Persistent spell field that surrounds the caster
HEALING - 200 on cast - 150/s (Reduced to 105/s when overhealing)
DURATION - 8s
RANGE - 15m spherical radius
CONVERSION RATE - 150 maximum health on overheal
MOVEMENT BOOST - 3m/s
ENERGY COST - 4300
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HEALING FLOWER
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Consume Life Orbs to grant allies Healing Over Time.
CASTING - Targeted
HEALING - 55 on cast - 12.5/s
PERCENTAGE HEALING - Heal allies equal to 2.5% of the target's Max Health/s
DURATION -
⚬ 1 Stack - 8s
⚬ 2 Stacks(s) - 16s
CHARGES - 4
COOLDOWN - 3s per Life Orb
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower ⚬ Has stacking properties, meaning that if you apply this to an ally twice, the duration is increased instead of resetting the timer.
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SPORE SLUMBER
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Throw a spore to Sedate the nearest enemy. Control Effect
CASTING - Single-cast projectile with delayed impact that also generates a spell field
DAMAGE - 10
DURATION - 3.5s
COOLDOWN - 15s
RANGE - 3m spherical radius
ABILITY HEALTH - 100
SPECIAL EFFECT
⚬ A Mantis illusion will manifest beside the sedated heroes. Allies can attack this illusion to awaken the affected hero
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ALLIED INSPIRATION
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Consume Life Orbs to grant allies a Damage Boost.
CASTING - Targeted
DURATION -
1 Stack - 8s
2 Stack(s) - 16s
CHARGES - 4
COOLDOWN - 3s per Life Orb
DAMAGE BOOST - 12%
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower
⚬ Has stacking properties, meaning that if you apply this to an ally twice, the duration is increased instead of resetting the timer.
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NATURAL ANGER
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Consume Life Orbs to grant herself a Damage Boost.
CASTING - Instant Cast
DURATION - 8s
CHARGES - 4
COOLDOWN - 3s per Life Orb
DAMAGE BOOST - 12%
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower
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| PASSIVE
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NATURE'S FAVOR
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Receive a Movement Boost when not injured and Healing Over Time when consuming Life Orbs.
HEALING - 12.5/s
DURATION - 8s
TRIGGER CONDITION - Out of combat for over 3s
MOVEMENT BOOST - 1.5m/s
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Team-Up Abilities
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| PASSIVE
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HEAVENLY GUARDIAN
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Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Wild Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost.
TEAM-UP BONUS - 10% Healing Boost
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Normal Attack
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LIFE ENERGY BLAST
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Fire an energy thorn and regain one Life Orb after a critical hit.
CASTING - Single-cast projectile with delayed impact
DAMAGE - 55 per round
AMMO - 20
FIRE RATE - 2.5/s
CRITICAL HIT - Yes
PROJECTILE SPEED - 150m/s
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Abilities
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SOUL RESURGENCE
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Release energy around her while moving, providing Healing Over Time and Movement Boosts for surrounding allies. Excess healing converts to Bonus Health.
CASTING - Persistent spell field that surrounds the caster
HEALING - 200 on cast - 150/s (Reduced to 105/s when overhealing)
DURATION - 8s
RANGE - 15m spherical radius
CONVERSION RATE - 150 maximum health on overheal
MOVEMENT BOOST - 3m/s
ENERGY COST - 4300
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HEALING FLOWER
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Consume Life Orbs to grant allies Healing Over Time.
CASTING - Targeted
HEALING - 55 on cast - 12.5/s
PERCENTAGE HEALING - Heal allies equal to 2.5% of the target's Max Health/s
DURATION -
⚬ 1 Stack - 8s
⚬ 2 Stacks(s) - 16s
CHARGES - 4
COOLDOWN - 3s per Life Orb
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower ⚬ Has stacking properties, meaning that if you apply this to an ally twice, the duration is increased instead of resetting the timer.
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SPORE SLUMBER
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Throw a spore to Sedate the nearest enemy. Control Effect
CASTING - Single-cast projectile with delayed impact that also generates a spell field
DAMAGE - 10
DURATION - 3.5s
COOLDOWN - 15s
RANGE - 3m spherical radius
ABILITY HEALTH - 100
SPECIAL EFFECT
⚬ A Mantis illusion will manifest beside the sedated heroes. Allies can attack this illusion to awaken the affected hero
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ALLIED INSPIRATION
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Consume Life Orbs to grant allies a Damage Boost.
CASTING - Targeted
DURATION -
1 Stack - 8s
2 Stack(s) - 16s
CHARGES - 4
COOLDOWN - 3s per Life Orb
DAMAGE BOOST - 12%
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower
⚬ Has stacking properties, meaning that if you apply this to an ally twice, the duration is increased instead of resetting the timer.
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NATURAL ANGER
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Consume Life Orbs to grant herself a Damage Boost.
CASTING - Instant Cast
DURATION - 8s
CHARGES - 4
COOLDOWN - 3s per Life Orb
DAMAGE BOOST - 12%
SPECIAL EFFECT
⚬ Life Orb charges & cooldowns shared between Allied Inspiration, Natural Anger, and Healing Flower
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| PASSIVE
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NATURE'S FAVOR
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Receive a Movement Boost when not injured and Healing Over Time when consuming Life Orbs.
HEALING - 12.5/s
DURATION - 8s
TRIGGER CONDITION - Out of combat for over 3s
MOVEMENT BOOST - 1.5m/s
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Team-Up Abilities
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| PASSIVE
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HEAVENLY GUARDIAN
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Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Wild Wall, which, when in Flora Colossus state, restores health to random nearby allies and grants them Damage Reduction. Loki's Rune Stones grant allies within Regeneration Domain a Damage Boost.
TEAM-UP BONUS - 10% Healing Boost
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Strategy
To be added
Personality
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Mantis
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Mantis' personality mostly appears via the central core of radical empathy. Because her ability allows her to physically perceive the internal states of others, her personality is less about a distinct "ego" and more about being a sensitive conduit for the room's energy. Mantis is an intriguing combination of tranquility, emotional intelligence, and underlying intensity. She frequently comes across as peaceful, almost otherworldly, because she feels emotions differently than most people. As an empath, she not only understands but also physically senses and absorbs emotions. This makes her extremely attentive in social circumstances, but also somewhat distant, because she sees emotions as something to be observed rather than truly owned. Her words and actions can come out as slow speaking, shy, awkward or even a bit severe, not because she is rude, but because she lacks the filters that most people employ to soften the reality. Her lack of traditional social upbringing means she is unaware of the "polite lies" that humans use to negotiate relationships. When she feels a secret, she often spills it, not out of malice, but because emotions are the most visible facts in the world to her.
Mantis is genuinely loving and gentle. She sincerely wants peace and harmony, and she frequently serves as a mediator or emotional anchor in a group setting. Since joining the Guardians of the Galaxy, she serves a subtle but important role, grounding more hot-headed characters like Rocket and assisting others in confronting their inner difficulties. Her generosity, however, is not a sign of weakness; rather, it stems from a deep emotional strength. Because she understands suffering so well, she can tolerate it better than most and even utilize it to help others heal. She can also cause sleep by using her empathic abilities to overwhelm a person's psyche with deep relaxation and calm. Because she experiences emotions so strongly and immediately, she is drawn to relieving pain, resolving conflict, and restoring emotional balance. The same sensitivity that makes her kind, uncomfortable, and sensitive allows her to "quiet" others by overwhelming them with calm. Especially Mantis recently gain life energy, she now heals wounds and injuries' for her fellow friends and teammates adding to her personality as an empath who cares she about.
Ultimately, as a Guardian, she serves as both the emotional heart and an unusual but integral asset for the group, demonstrating that her "soft" personality is one of the team's greatest strengths like how she communicates with her fellow Guardians like understanding Groot and teasing Star-Lord. Mantis is defined by duality: she is fragile and strong, awkward and insightful, passive and forceful. She doesn't command a room with power or charisma; instead, she gradually alters it by recognizing what others are feeling before they express it.
Achievements
See: Achievements
| ICONS
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ACHIEVEMENTS
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POINTS
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Victory in Bloom As Mantis, assist allies in achieving a team wipe.
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 10
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Psychic Sisters As Mantis, assist Psylocke in landing 1 KO.
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 5
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Proficiency
See: Proficiency
Challenges
Rewards
PROFICIENCY POINTS
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Champion: LV50 - LV70
3,100 per Level
62,000 to reach Max Level
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Champion
 Mantis Champion Icon LV50
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 Champion Badge LV55
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 Immortal Mantis LV60
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 Immortal Mantis LV65
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 Legendary Mantis LV70
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Gallery
Marvel Rivals - 'Rivals’ First Stand' - Official Announcement Trailer
Marvel Rivals - Console Announce Trailer
Hero Story ArtworkArtwork
Mantis (among other characters) in "The True Monster".
Mantis attending
Rogue and
Gambit's wedding in "There An' Back Again".
Trivia
- Mantis' first appearance was in "Avengers" (1963) #112 in June 1973.
- During early versions of the game, her first story ended with herself, Sai and Jeff escaping the Collector's Theme Park. This has since been updated, with the escape being cut out of the story.
- The "Goofy" emoji is a reference to the "Surprised Pikachu" meme.
- The "Look! I’m a Kitty Cat" emote is a reference to the "Cat Shadow Trend".
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